怎么在unity5里添加unity第三人称称?

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/watch?v=dXzF-S9tVrM Unity民间教程,搬运自youtube。本视频一切权益属于原作者:SpeedTutor。
如有有志向于传播Unity教程,愿意挺身而出制作字幕/后期的同学(边学边传)请私信我。[]~( ̄▽ ̄)~*
PS:只要四分钟!
广播电视节目制作经营许可证:(沪)字第1248号
| 网络文化经营许可证:沪网文[6号 | 信息网络传播视听节目许可证:0910417 | 互联网ICP备案:沪ICP备号-3 沪ICP证:沪B2- | 违法不良信息举报邮箱: | 违法不良信息举报电话:转3第三人称角色创建【unity3d吧】_百度贴吧
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第三人称角色创建收藏
4.x版本多好啊,将“3d Person Controller”拖上去就行,简单实在。现在下了个5.3版本,添加一个自带的models上去根本没有跟随人物摄像机,不知道咋玩,有会一点的来告诉我这个在学者一下
「猎聘网」互联网名企招聘,年薪30万起工作,「0加班」 互联网行业垂直招聘网
这种小白问题,也不需要大神,随便来个银儿指导一下就行了
U3D吧人太少不热闹吗?
摄像机和人物挂接到一起,个人测试的:把摄像机拖到角色控制器文件夹下,再把inspector 视图内的 tag 下拉菜单 改成MainCamera
沉没?莫沉!
登录百度帐号推荐应用需要第三人称模拟器
(U3D自带的)
我的U3D5.31没有自带的模拟器,不知道哪里可以下载?
求各位大神帮忙,我真的很需要~
要评论请先&或者&
下载UNITY的那个网页有其他的几个DEMO的包,其中有一个就有第三人称模拟器
:下载UNITY的那个网页有其他的几个DEMO的包,其中有一个就有第三人称模拟器 在哪里?我在官网下的。后使用快捷导航没有帐号?
只需一步,快速开始
&加载中...
查看: 9037|回复: 6
unity3d第三人称角色控制教程-5
TA的其他好贴
马上注册,加入CGJOY,让你轻松玩转CGJOY。
才可以下载或查看,没有帐号?
If you've been following our 3rd person character controller for Unity tutorial so far you will have a playable character in your game world, however there are two flaws with the system we have created.
1. The camera does not follow the character.
2. The character can walk up very steep/sheer inclines on the terrain.
Of course we shall now address both of these issues.
Camera Following
When the character is walking we want the camera to follow the character from behind. There are three common ways of doing this:
1. Dragging the Main Camera in the Hierarchy onto the character prefab in the Hierarchy, which binds the camera to the controller.
2. Creating a smooth follower camera, which is bound to the character
3. Creating an orbital camera.
The first method is the easiest, just drag the camera in the hierarchy onto the character in the hierarchy to set the camera as a child of the character. This is easy and works if you want to test it out. However the movement is a bit harsh, its not the nicest follower.
With the second method, we apply a smooth follow component to the camera and attach it to the character, which results in a much nicer follower.
The third method is a bit more complex and will be the subject of another tutorial which is coming soon. So we will implement the second method in this tutorial. So follow these simple steps:
1. Select the camera in the hierarchy
2. Select Component -& Camera Control -& Smooth Follow
This has applied a smooth follow component to the camera, we now need to attach it to the character.
1. Select the Main Camera in the Hierarchy.
2. In the Inspector look for the Smooth Follow script section pictured below.
3. Set the target to the character transform.
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If you test the game now the camera will follow the character but wil so we need to set the cameras position.
So set the Height and Distance settings of the smooth follow camera so that it is in the desired position. When you've got it in the right place test the game, you'll find that the camera now follows the character and smoothly moves with the character and not harshly which makes for a much more pleasant camera motion.
Slope Limits
If you've sculpted some terrain (such as hills or cliffs) then you will notice that the character can walk up even a sheer vertical incline, so we want to prevent this. It is actually very easy to set a slope limiter to prevent the character walking up an incline of x degrees, because the character controller component we attached to the character has a slope limiter built in, its just got a very steep allowance at the moment.
1. Select the character in the Hierarchy
2. Under the character controller section in the Inspector look for &Slope Limit&
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It has a default of 90 degrees, which is pretty steep, so lets change it to 40-50 degrees. Now if you havent done so already, sculpt some geometry onto your terrain and test it out, adjusting the slope limit until you feel its at a comfortable limit for your game.
Now in part 6 we shall be concluding our tutorial with a quick discussion on controllers and some final thoughts.
So you've completed the bulk of the 3rd person character controller tutorial, while it works pretty well its very basic and will want extending... which was kind of the po to pr basic controller for you to extend for your games as opposed to bogging you down in game specific mechanics.
If you understood the code in the script you should be able to add more actions now, like if you have a punch animation how to read in a button press to play that animation and how to add some l things like that.
This final section mentions some final thoughts.
Final Thoughts
Follower Cameras
While the follower camera works, you do need to consi but to do that you need a grasp on other mechanics which are outside of the scope for this tutorial, we'll be adding an advanced camera control tutorial very soon so watch this space.
Reading Animation Time
Its useful to know how to read in the time of an animation for when its quite simple, this code will return the duration of an animation:
animationTime = animation[&name_of_animation&].clip.
Applying Textures to your Character
We didn't cover how to apply textur this is quite simple and is the same for any model import. Import the textures individually, open the materials and apply the texture for each material in the Inspector.
此系列教程全部结束!
相关项目文件点此链接下载!
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纯英文图文教程???
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看不懂啊 因该是好东西
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清说普通话..{:7_230:}
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