十月十四星座日单位挂牌什么时辰好

十月十四日补丁内容_十字军之王吧_百度贴吧
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十月十四日补丁内容
: v2.2 Charlemagne----------------------MAJOR:- Added tribal holdings- Added a learning scenario for new players.- Added the Centralization law, used to control demesne size and vassal limit bonuses.- Added Era and character quick selection screen- Wars can no longer be won before a major battle has taken place or 3 years have passed- Levies from settlements can now be raised again if they are more than 50% full- Resolved CTD when disbanding troops.- Fixed bug where customized Coat of Arms was randomized upon reloading the game.- Fixed CTD when hovering over the *Create* button for titles with no de jure Counties.- Added new decision to go into hiding for characters who are (real or imagined) targets of murder plots. Spouse or children who are targets can also be sent into hiding.- Ibadi is no longer a Sunni heresy, but a separate religion.- Added Kharijite religion as a possible heresy for Ibadi.- No longer possible to form the Holy Roman Empire if you*re not independent.- Added large number of tribal holdings to map for all start dates.- Removed a large number of obsolete tribal titles, and changed others to bring them in line with the new system.- Added Imperial Administration Law for Byzantium ( Increases vassal limit and allows viceroys on both kingdoms and duchies while slightly lowering feudal vassal opinion )- Fixed CTD with tradeposts when resigning game and starting a new old gods game.- Fixed a crash when clicking death-reason when a character was killed in a battle without specific killer- Fixed OOS caused by bottleneck logic in combat- Fixed OOS caused by mismatch of modifiers- Fixed problem in triggered modifiers that could cause OOSes in mods- Fixed crashes caused by the ingamelobby- Fixed crashes in the game setup lobby- Fixed crash caused by rebel flag in chat message box in multiplayer- Fixed OOS problem caused by AI logic in when units tried to load onto a ship- Fixed OOS caused by spawn_unit effect- Added Somali culture i East Africa.- Fixed crash when leaving the tutorial and going back to the menu.MINOR:- Fixed issue where the auto assign guardian logic for muslim daughters would repeatedly re-assign guardians on some daughters, resulting in opinion loss with the old guardian- Can now select play from the laucher with the enter key, or close the launcher with the escape key- Electors in feudal elective that like their liege are now less likely to vote for their liege*s pick, but more likely to vote for candidates of the same dynasty as their liege- Flank leaders are now assigned from all subunit leaders not only the ones in that flank- Liege levies now have leaders- Winter now severely decreases supply in provinces- Added Winter Soldier commander trait- Gave the West African Pagans homeland attrition- Added a load game window to the lobby, and added a quick access to it to the main menu- It is no longer possible for non-looters to siege holdings if you are hostile due to looting- Loading should be slightly faster- Replaced the timer for calling allies to war with a yes/no trigger. When entering a new war, this trigger is reset and you can call allies to war again.- Removed the prestige penalty of declining a call to arms if you have the &broke_alliance& opinion modifier towards your ally (if they refuse your call to arms, you can freely refuse theirs).- Resolved issue where special units used the wrong graphical model.- Fixed bug where opinion modifiers between a character and its liege did not trigger properly.- Opinion modifiers when requesting characters to educate children are now shown also when the child is in the right side portrait.- Building tooltip in the outliner now show the correct name for muslim buildings.- Description regarding dowry when offering bethrothal/marriage now refers to the bride instead of the liege of the bride.- Resolved bug where Law View did not update properly when changing character.- Fixed bug where activated plots got frozen when their respective wars did not succeed.- Resolved issues where vassals did not properly become independent when their lieges became landless and could not hold any vassal titles.- Resolved bug where character titles used the wrong gender localization after resigning the game.- Added missing decision icon for donating money to Bektashi.- Interaction letter events now have clickable shields next to character portraits.- Fixed bug where landless heir did not try to take a title from a vassal when inheriting a kingdom title.- All spouses will now move along with courtiers that become landed, instead of just moving the first wife.- Resolved scenario where the pope ceased to exist.- Fixed bug where nominated bishops were reset after reloading the game.- The endgame screen now takes the score of your most recent ruler in consideration when resigning from the game.- Resolved issue where the &Forbidden to lead armies& setting was reset when reloading a save.- The Royal Marriage Aid Duty event now only triggers once per character.- Divorces now cost as much prestige as would be gained upon marrying the character.- Females created in Ruler Designer will now give you a matrilineal marriage instead of a regular one.- Resolved bug where a concubine had a bastard and the opinion penalty was applied to the wife instead of the actual mother.- Minor event localization fixes.- The &Will Join if Bribed& plot icon now accurately shows whether someone will be willing to join your plot or not when bribed.- Resolved issue where the &New Content& tab showed up even when all DLC*s were installed.- Fixed issue where patrician dowry was never paid as a result of bethrothal.- Opinion and piety bonuses for restoring the pope in Rome now only applies the first time that decision is taken.- Fixed bug where traits were not always localized properly in event options.- Crusades where a claimant got the contested titles will now say so properly in the following event.- AI will now always accept a surrender if the AI would also accept a white peace.- Fixed incorrect invasion CB descriptions.- Resolved bug where chaste characters would get married through certain events.- Removed the deprecated &Welcome to the Old Gods& splash screen.- Fixed event where the wife of a muslim ruler got permission to get divorced but never did so.- Plot tooltips no longer shows an empty &On Success:&.- Fixed issue where pilgrimages had multiple outcomes.- Fixed bug where children created in Ruler Designer could not get educated.- Resolved bug where an event would allow imprisonment of characters that was not a vassal of the character.- Changed certain feast events suitable only for adults to not trigger for minors.- Added missing localization for Buddhist holy wars.- Fixed bug where holy order titles and family palaces changed succession law when the holder was granted a kingdom.- An event where court chaplains changed religion no longer triggers if your chaplain is head of a religion.- Fixed bug where historical revolts would end up in vassals becoming independent when the war ended.- Fixed bug where vassals in revolt could usurp titles leading to their independence when the revolt ended.- Norman culture is now more likely to appear in the game after early starts.- Province of Chandax (Crete) is now called Gortyn if ruled by Greeks or Italians.- Added Celtic names to a large number of titles in Britain.- Improvements to the Spain setup for various dates.- Improvements to the India setup for various dates.- Fixed several minor text issues.- Fixed several minor event trigger issues.- Wife no longer tries to murder your son if he*s already dead (polygamy).- Fixed a minor database bug with the d*Ivrea dynasty.- Added some missing characters in later bookmarks.- Fixed some character bugs in later bookmarks.- Holy Order castle building events should now only be shown to relevant characters.- Ambition &Become exalted& no longer gives a nickname. This should make other nicknames appear more often.- The coat of arms of the Most Serene Republic of Venice is now red and gold.- Fixed a bug where reformed tengri characters would never join their holy order.- Changed some province names in Latvia.- Added missing text for &Restore Ecumenical Patriarchate& decision.- Added many new events to support the new hiding option for murder plots.- Renamed Norse religion to Germanic.- Created various new de jure duchies in Russia and Finland.- Forming the HRE via decision now also costs money.- Removed Raise County Levies button- Added a button to the military screen to call all tribal vassals to war ( can also call all allies to war via this button )- Made the &Expelled the Jews& modifier icon red- Added support for tracking the acquisition method of a title, also scriptable- Now supports pdxmesh model format- Disabled assasination diplomatic interaction- Added automatic handout of titles by councillor- Added Observe mode- Balanced retinues to have less emphasis on heavy units- Balanced retinues to be less and more expensive- Balanced values of unit types across the board- Fixed so you can*t imprison faction members without cause easily- Removed the norse ship tech bonus- Fixed cloud saves not being transfered- Fixed so you can*t chat with char status info anymore in ironman.- Improved the character selection window by adding a search function- Added search for claims functionality to the search function of characters- Regents now actually meddle in the management of the state- Can now appoint your regent before accidents happen- Fixed banishment and imprisonment of baronies and powerful rulers exploit- Now saves in multiplayer autoassign their humans to their character- Added a proper OOS popup dialog- Added char id option to add trait console command- Removed server lost message in ingame lobby- Made game more sensetive to OOS- Fixed invalid tooltip in realmview- Added support for launcher to show version number and checksum of base game- No longer unjustly imprisoned when a third party faction presses your claim.- No longer possible to gain creation prestige and piety multiple times for creating the Kingdom of Jerusalem title.- Fixed issue with an old event where you could ask yourself to release your spouse from your prison.- Added de jure Duchy of Kola in northern Finland.- Slight changes to North Africa province religion setup in 867.- Moved Göttingen to de jure duchy of Thüringen.- Buying indulgence for your sins from the Pope now has a better opinion and piety effect than before, but can only be done once per lifetime.- Pagan great holy wars no longer blocked if head of religion is female.- Added pillow conversion decisions for Paulicians and Messalians.- Fixed issue with characters sometimes becoming locked from feasts and tournaments if a tournament host died.- Regal numbers are no longer shown in the lobby before starting a game.- It is now possible to upgrade settlements for all your vassals, not just your vassal barons.- The Wrong Holding Type modifier now affects both tax and levies.- Fleet size is no longer increased by levy size modifiers.- The assasination chance increase effect of your spymaster have been replaced with a plot power increase against your plot target in the chosen province.- Fixed breaking issues with the tutorial.- Fixed bug where liege could take over a war of their vassal when they had a truce with the target.- Fixed bug where vassals would keep their wars even when their liege joined a war on the same side as the target.- Now properly include special units when calculating mercenary costs.- Fixed a serious bug with the *is_capital* trigger when used in character scope- Fixed a bug with the effect *spawn_unit* where it could no longer match forces vs vassal settlements correctly- Councillor job actions can now give monthly Piety and Prestige- The *disband_on_peace* option in the *spawn_unit* effect now only takes effect once there has actually been a war- Fixed an issue with the shown &pretenders& under Elective Gavelkind- Elective Gavelkind: Increased the &medieval misogyny& AI nomination factor- Corrected the bastard uncles of Charlemagne so they don*t have legitimate Karling offspring- Made the Elective Gavelkind junior heir secession event available without the Charlemagne DLC- Tribes are now allowed to raid regardless of religion (though still only against other religions)- To Swear Fealty, the new liege must now either be a neighbor or the de jure liege of your capital- Added Designated Regent minor title descVASSAL LIMIT:- Vassal limit indicates how many landed vassals you can hold without getting a penalty (barony-tier vassals do not count).- Your vassal limit is increased by family prestige and the diplomacy skill of the ruler and the spouse of the ruler.- Tribal vassals do not count for vassal limit, unless the liege is also tribal.- The penalty of being over vassal limit is a negative modifier for tax and levies from vassals (ignoring any min modifiers from Crown Authority).- Being over vassal limit will now allow distant vassals to become independent when the liege dies. The number of vassals that get this choice equals how much over vassal limit the liege is.- Vassal limit penalties now applies first after new vassals have been held for 60 days.VICE ROYALTIES:- Vice Royalties are titles that revert back to the liege when the owner dies.- To be able to grant Vice Royalties, you need to have the correct Vice Royalty laws, unlocked through the legalism technology.TRIBALS:- Instead of Crown Authority, tribals use the Tribal Organization Laws.- Unreformed pagans will dislike increasing Tribal Organization, whereas other vassals will prefer and vote for increasing Tribal Organization.- A decision can be taken as a tribal in order to adopt Feudalism or to found a Merchant Republic, which can be taken when:- A Tribal Holding have a fully upgraded Hillfort or Market Town.- The realm have max Tribal Organization.- The liege is not an unreformed pagan.- The Capital Province is coastal (required only for players and the found a Merchant Republic decision)- Vassals in tribal realms with low Tribal Organization can become independent when the liege dies, especially if the Heir has the Weak trait.- Tribals can in wartime use a decision to raise event troops in exchange for prestige, which will be disbanded when the current war ends.- Non tribals can always for free revoke tribal vassal titles from vassals of a different religion.- A liege can not build any holdings in tribal provinces owned by a tribal vassal.DECADENCE:- The Decadence event will now only trigger for characters who have a King or a Ruler with at least 7 in realm size as close kin.- Religions with the landed_kin_prestige_bonus flag enabled will now get a prestige bonus for having landed kings as your vassal.- The &Straighten Up& decision can now be taken again after 10 years.- The &Straighten Up& events have more outcomes, and the decadent character can now attempt to strike back.- Some &Straighten Up& outcomes do not give the dynasty head a free imprisonment.- Added CB for usurping decadent dynasty members.- Added event chain for assasinations targeting decadent characters.TECHNOLOGY:- The Short Reign Years effect was moved from Legalism tech to Majesty tech.- The Demesne Size effect was removed from Legalism tech.- The Legalism tech is now used to unlock laws, such as Crown Authority, Vice Royalties, Harsh Vassal Taxation and Max Vassal Levies.- Doubled all bonuses given by Light Infantry , Heavy Infantry, Cavalry and Siege Equipment technologies.- Doubled tech cost penalty for being ahead of time.AI:- Fixed issue where AI was unable to invade using already raised ships, this was preventing characters with event spawned ships ( adventurers ) from invading.- Fixed issue where the AI would repeatedly split and rejoin armies causing them to get stalled- AI emperors can now grant kingdom titles.CONVERTER:- Fixed missing cultures- Fixed missing religions- Fixed wrong icons- Yet another fix for rebel title crash when converting- Added Norse personal deities- Fixed issue with hashashins and other nations not getting their idea group when converting to eu4MODDING:- Fixed some problems with modding succession laws for Patricians and Doges- Variable triggers and effects can compare variables between types of scopes (country/province)- Historical Tech is now seeded completely differently and can be configured to a much greater degree ( see the &\history\technology& folder )- Event texts can now use [GetDay] and [GetWeekday] in the localization file.- Special culture unit models are now suffixed with the unit name (i.e. &horse_archers&, &war_elephants& and &camel_cavalry&) instead of &SPECIAL_UNIT&.- Technology can now be scripted to unlock laws, by using the following format in the technology file: &add_decision = crown_authority_1&- Added a Long Character Event type.- Added the multiplayer trigger to distinguish multiplayer and singleplayer games.- Added a is_unique flag for minor titles. Only one unique minor title can be held by each character.- Added triggers *over_vassal_limit* and *over_max_demesne_size*.- Added a maintenance_multiplier-flag for event spawned troops. Troops with this flag will have normal maintenance cost multiplied by this value.- Support to create custom titles from effect- has_newly_acquired_title trigger to check if a character holds titles he just recently acquired- num_fitting_characters_for_title trigger to check how many characters in ones court that would fit for a specific title- best_fit_character_for_title effect to give you the character best fit for a title- Added on_character_convert_religion on action- Added on_character_convert_culture on action- Fixed bug in has_plot trigger- Added on action for acquiring nicknames.- Added in_hiding status- Added any_enemy_plotter, any_known_enemy_plotter, any_unknown_enemy_plotter as effects and triggers- Added random_enemy_plotter, random_known_enemy_plotter, random_unknown_enemy_plotter as effects and triggers- Added any_unique_dynasty_vassal effect, which gets vassals of different dynasties (and also not of your own).- Added num_of_unique_dynasty_vassals trigger, which gets the number of vassals of different dynasties (and also not of your own).- Added is_dying trigger, which checks if character is about to die. Used for on_actions called just when character dies, such as on_chronicle_owner_change.- Has_job_title trigger now also support yes/no values.- Added character modifier increase_plot_power and event modifier increase_plot_power.- ai_feudal_modifier and ai_republic_modifier can now be used with buildings to modify the ai creation weight if the ai is republic or feudal (but also if the AI is tribal but strive to become republic or feudal).- The vice_royalty (yes/no) flag in title history can now be used in order to set whether the title is a viceroyalty or not.- Added trigger *has_earmarked_regiments_not_raiding*
今天是周三,楼主惯例打...
十月更新内容是真是假。...
以下技能不再提供“不可...
补丁文本来自于steam平...
这次B站几乎承包了所有...
通过Hearthpwn将数据包...
 更新预告第三弹:设置...
  更新预告第二弹:本...
我大头萌萌萌哒。 小蜜...
首先进黑门最先接触的兽...
此为每月微博楼,整理沈...
太长了,,,,
能翻译一下吗?看昏了,
MAJOR:主要修改- Added tribal holdings增加部落建筑- Added a learning scenario for new players.新剧本?- Added the Centralization law, used to control demesne size and vassal limit bonuses.增加集权法- Added Era and character quick selection screen快速选择年代和人物(类似HOI3?)- Wars can no longer be won before a major battle has taken place or 3 years have passed无大型战斗不到3年无法胜利(?)- Levies from settlements can now be raised again if they are more than 50% full兵员满50%后可再征集- Resolved CTD when disbanding troops.修复解散时的崩溃- Fixed bug where customized Coat of Arms was randomized upon reloading the game.重载时COA错误修复- Fixed CTD when hovering over the *Create* button for titles with no de jure Counties.修复无法理时创建头衔按钮崩溃- Added new decision to go into hiding for characters who are (real or imagined) targets of murder plots. Spouse or children who are targets can also be sent into hiding.谋杀和躲藏决议- Ibadi is no longer a Sunni heresy, but a separate religion.- Added Kharijite religion as a possible heresy for Ibadi.Ibadi为独立宗教了,Kharijite为Ibadi异端- No longer possible to form the Holy Roman Empire if you*re not independent.非独立时无法创立HRE- Added large number of tribal holdings to map for all start dates.- Removed a large number of obsolete tribal titles, and changed others to bring them in line with the new system.增加大量部落建筑,去除大量部落头衔- Added Imperial Administration Law for Byzantium ( Increases vassal limit and allows viceroys on both kingdoms and duchies while slightly lowering feudal vassal opinion )为增加帝国管理法(?)- Fixed CTD with tradeposts when resigning game and starting a new old gods game.修复退出重进老神时交易所崩溃- Fixed a crash when clicking death-reason when a character was killed in a battle without specific killer修复战斗时死亡人物点击死因时崩溃- Fixed OOS caused by bottleneck logic in combat- Fixed OOS caused by mismatch of modifiers- Fixed problem in triggered modifiers that could cause OOSes in mods- Fixed crashes caused by the ingamelobby- Fixed crashes in the game setup lobby- Fixed crash caused by rebel flag in chat message box in multiplayer- Fixed OOS problem caused by AI logic in when units tried to load onto a ship- Fixed OOS caused by spawn_unit effect不明白- Added Somali culture i East Africa.东非增加索马里文化- Fixed crash when leaving the tutorial and going back to the menu.修复离开教程时崩溃
:V2.2----------------------主要的:添加的部落集团添加一个新的球员学习情景。附加集中法,用来控制私有大小藩限制奖金。添加的时代特征的快速选择屏幕战争不再能赢过一场主要的战争已经发生或已经3年了-征收从定居点现在可以再次提出,如果他们超过50%的全分辨CTD当解散部队。固定的臭虫定制的纹章是随机后重装游戏。固定的CTD当悬停在*创造*无法标题按钮。添加新的决定进入人物是隐藏的(真实的或想象的)的暗杀目标。配偶或谁是目标也可以送孩子到隐藏。-伊巴底派不再是的异端,而是一个独立的宗教。增值kharijite宗教作为一个可能的异端教派。不再可能形成神圣罗马帝国,如果你不是独立的。添加大量的部落集团地图所有的开始日期。去除了大量的过时的部落名称,并改变别人使其与新系统线。行政法增加(增加藩限制和允许两个王国、公国的总督虽然略有降低的藩意见)固定的CTD与tradeposts辞职的游戏,开始一个新的旧神的游戏。-修正了一个崩溃的点击死亡原因当角色是在没有特定的杀手阵亡通过在战斗中造成瓶颈的逻辑固定OOS的失配引起OOS固定剂在引发剂可能导致OoSes MODS固定的问题由ingamelobby固定崩溃造成的在游戏设置大堂的固定崩溃在多人游戏中的聊天消息框叛军旗帜固定碰撞引起的固定的OOS问题所造成的人工智能逻辑在单位时尝试加载到一艘船上通过spawn_unit效应引起的固定部分加入我的东非文化。固定崩溃时留下的教程并回到菜单。轻微的:固定的问题,自动指定监护人逻辑反复重新指派监护人对女儿的意见,导致损失与旧的守护者-现在可以选择使用ENTER键从发射活动,或关闭发射器Escape键在封建选修选民,像他们的君主,现在不太可能投票给他们的君主的挑选,但更可能把票投给同一时期的候选人作为他们的君主面领导人现在将从所有亚基的领导不仅在侧翼的——列日征收现在的冬天现在严重降低供应省份添加的冬季士兵指挥官特质-给了西非的异教徒的家园的磨损-增加了一个加载游戏窗口到大堂,并添加一个快速访问主菜单它不再是可能的非暴徒围攻控股如果你有敌意由于抢劫加载应稍快更换定时器呼叫盟友是/否引发战争。当进入一个新的战争,这触发
机翻的楼主删了吧
Added Observe mode加入了观测者模式
- It is now possible to upgrade settlements for all your vassals, not just your vassal barons.这个感觉有前途,又感觉没有前途
TECHNOLOGY:- The Short Reign Years effect was moved from Legalism tech to Majesty tech.- The Demesne Size effect was removed from Legalism tech.- The Legalism tech is now used to unlock laws, such as Crown Authority, Vice Royalties, Harsh Vassal Taxation and Max Vassal Levies.- Doubled all bonuses given by Light Infantry , Heavy Infantry, Cavalry and Siege Equipment technologies.- Doubled tech cost penalty for being ahead of time.越来越无法愉快的玩耍了
MINOR:次要(选译)- Fixed issue where the auto assign guardian logic for muslim daughters would repeatedly re-assign guardians on some daughters, resulting in opinion loss with the old guardian- Can now select play from the laucher with the enter key, or close the launcher with the escape key- Electors in feudal elective that like their liege are now less likely to vote for their liege*s pick, but more likely to vote for candidates of the same dynasty as their liege- Flank leaders are now assigned from all subunit leaders not only the ones in that flank侧翼将领可自由选择- Liege levies now have leaders君主部队有将领了- Winter now severely decreases supply in provinces- Added Winter Soldier commander trait冬季大量减少补给,增加冬将军特性- Gave the West African Pagans homeland attrition给东非pagan损耗- Added a load game window to the lobby, and added a quick access to it to the main menu- It is no longer possible for non-looters to siege holdings if you are hostile due to looting- Loading should be slightly faster载入加速。。。。。。- Replaced the timer for calling allies to war with a yes/no trigger. When entering a new war, this trigger is reset and you can call allies to war again.进入新战争时可再度召唤盟友- Removed the prestige penalty of declining a call to arms if you have the &broke_alliance& opinion modifier towards your ally (if they refuse your call to arms, you can freely refuse theirs).盟友拒绝支援时拒绝支援盟友无威望惩罚- Resolved issue where special units used the wrong graphical model.- Fixed bug where opinion modifiers between a character and its liege did not trigger properly.- Opinion modifiers when requesting characters to educate children are now shown also when the child is in the right side portrait.- Building tooltip in the outliner now show the correct name for muslim buildings.- Description regarding dowry when offering bethrothal/marriage now refers to the bride instead of the liege of the bride.- Resolved bug where Law View did not update properly when changing character.- Fixed bug where activated plots got frozen when their respective wars did not succeed.- Resolved issues where vassals did not properly become independent when their lieges became landless and could not hold any vassal titles.- Resolved bug where character titles used the wrong gender localization after resigning the game.- Added missing decision icon for donating money to Bektashi.- Interaction letter events now have clickable shields next to character portraits.- Fixed bug where landless heir did not try to take a title from a vassal when inheriting a kingdom title.- All spouses will now move along with courtiers that become landed, instead of just moving the first wife.- Resolved scenario where the pope ceased to exist.- Fixed bug where nominated bishops were reset after reloading the game.- The endgame screen now takes the score of your most recent ruler in consideration when resigning from the game.- Resolved issue where the &Forbidden to lead armies& setting was reset when reloading a save.- The Royal Marriage Aid Duty event now only triggers once per character.各种BUG- Divorces now cost as much prestige as would be gained upon marrying the character.离婚时消耗同结婚时一样多威望- Females created in Ruler Designer will now give you a matrilineal marriage instead of a regular one.创建的女性自动为入赘- Resolved bug where a concubine had a bastard and the opinion penalty was applied to the wife instead of the actual mother.- Minor event localization fixes.- The &Will Join if Bribed& plot icon now accurately shows whether someone will be willing to join your plot or not when bribed.- Resolved issue where the &New Content& tab showed up even when all DLC*s were installed.- Fixed issue where patrician dowry was never paid as a result of bethrothal.- Opinion and piety bonuses for restoring the pope in Rome now only applies the first time that decision is taken.- Fixed bug where traits were not always localized properly in event options.- Crusades where a claimant got the contested titles will now say so properly in the following event.继续BUG- AI will now always accept a surrender if the AI would also accept a white peace.AI能接受白和平时接受投降(?)
听说来玩的都领了T豆!
- Fixed incorrect invasion CB descriptions.- Resolved bug where chaste characters would get married through certain events.- Removed the deprecated &Welcome to the Old Gods& splash screen.- Fixed event where the wife of a muslim ruler got permission to get divorced but never did so.- Plot tooltips no longer shows an empty &On Success:&.- Fixed issue where pilgrimages had multiple outcomes.- Fixed bug where children created in Ruler Designer could not get educated.- Resolved bug where an event would allow imprisonment of characters that was not a vassal of the character.- Changed certain feast events suitable only for adults to not trigger for minors.- Added missing localization for Buddhist holy wars.- Fixed bug where holy order titles and family palaces changed succession law when the holder was granted a kingdom.- An event where court chaplains changed religion no longer triggers if your chaplain is head of a religion.- Fixed bug where historical revolts would end up in vassals becoming independent when the war ended.- Fixed bug where vassals in revolt could usurp titles leading to their independence when the revolt ended.BUG。。。- Norman culture is now more likely to appear in the game after early starts.诺曼文化更容易出现- Province of Chandax (Crete) is now called Gortyn if ruled by Greeks or Italians.- Added Celtic names to a large number of titles in Britain.- Improvements to the Spain setup for various dates.- Improvements to the India setup for various dates.- Fixed several minor text issues.- Fixed several minor event trigger issues.文字修改- Wife no longer tries to murder your son if he*s already dead (polygamy).妻子不再试图杀死已死的儿子- Fixed a minor database bug with the d*Ivrea dynasty.- Added some missing characters in later bookmarks.- Fixed some character bugs in later bookmarks.补充- Holy Order castle building events should now only be shown to relevant characters.- Ambition &Become exalted& no longer gives a nickname. This should make other nicknames appear more often.增加威望的野心不再给昵称了- The coat of arms of the Most Serene Republic of Venice is now red and gold.- Fixed a bug where reformed tengri characters would never join their holy order.腾格里人物能加入骑士团了- Changed some province names in Latvia.- Added missing text for &Restore Ecumenical Patriarchate& decision.文字- Added many new events to support the new hiding option for murder plots.增加躲猫猫事件- Renamed Norse religion to Germanic.诺斯pagan改名为日耳曼- Created various new de jure duchies in Russia and Finland.俄罗斯和芬兰增加新法理公爵- Forming the HRE via decision now also costs money.决议重建HRE也要钱了- Removed Raise County Levies button- Added a button to the military screen to call all tribal vassals to war ( can also call all allies to war via this button )- Made the &Expelled the Jews& modifier icon red- Added support for tracking the acquisition method of a title, also scriptable- Now supports pdxmesh model format- Disabled assasination diplomatic interaction- Added automatic handout of titles by councillor- Added Observe mode观察模式- Balanced retinues to have less emphasis on heavy units- Balanced retinues to be less and more expensive常备不那么着重重单位,更贵- Balanced values of unit types across the board平衡兵种价格- Fixed so you can*t imprison faction members without cause easily更难无理由监禁派系人物- Removed the norse ship tech bonus去除诺斯船只加成- Fixed cloud saves not being transfered- Fixed so you can*t chat with char status info anymore in ironman.- Improved the character selection window by adding a search function- Added search for claims functionality to the search function of characters能用宣称搜人- Regents now actually meddle in the management of the state- Can now appoint your regent before accidents happen能制定摄政,摄政能管理国家- Fixed banishment and imprisonment of baronies and powerful rulers exploit- Now saves in multiplayer autoassign their humans to their character- Added a proper OOS popup dialog- Added char id option to add trait console command- Removed server lost message in ingame lobby- Made game more sensetive to OOS- Fixed invalid tooltip in realmview- Added support for launcher to show version number and checksum of base game- No longer unjustly imprisoned when a third party faction presses your claim.- No longer possible to gain creation prestige and piety multiple times for creating the Kingdom of Jerusalem title.- Fixed issue with an old event where you could ask yourself to release your spouse from your prison.- Added de jure Duchy of Kola in northern Finland.- Slight changes to North Africa province religion setup in 867.- Moved Göttingen to de jure duchy of Thüringen.- Buying indulgence for your sins from the Pope now has a better opinion and piety effect than before, but can only be done once per lifetime.- Pagan great holy wars no longer blocked if head of religion is female.- Added pillow conversion decisions for Paulicians and Messalians.- Fixed issue with characters sometimes becoming locked from feasts and tournaments if a tournament host died.- Regal numbers are no longer shown in the lobby before starting a game.- It is now possible to upgrade settlements for all your vassals, not just your vassal barons.无法为封臣升级建筑- The Wrong Holding Type modifier now affects both tax and levies.错误统治同时影响税收和军队- Fleet size is no longer increased by levy size modifiers.- The assasination chance increase effect of your spymaster have been replaced with a plot power increase against your plot target in the chosen province.- Fixed breaking issues with the tutorial.- Fixed bug where liege could take over a war of their vassal when they had a truce with the target.- Fixed bug where vassals would keep their wars even when their liege joined a war on the same side as the target.- Now properly include special units when calculating mercenary costs.- Fixed a serious bug with the *is_capital* trigger when used in character scope- Fixed a bug with the effect *spawn_unit* where it could no longer match forces vs vassal settlements correctly- Councillor job actions can now give monthly Piety and Prestige- The *disband_on_peace* option in the *spawn_unit* effect now only takes effect once there has actually been a war- Fixed an issue with the shown &pretenders& under Elective Gavelkind- Elective Gavelkind: Increased the &medieval misogyny& AI nomination factor- Corrected the bastard uncles of Charlemagne so they don*t have legitimate Karling offspring- Made the Elective Gavelkind junior heir secession event available without the Charlemagne DLC- Tribes are now allowed to raid regardless of religion (though still only against other religions)- To Swear Fealty, the new liege must now either be a neighbor or the de jure liege of your capital- Added Designated Regent minor title desc
帝国管理法
VASSAL LIMIT:封臣限制- Vassal limit indicates how many landed vassals you can hold without getting a penalty (barony-tier vassals do not count).封臣限制,男爵不计(全男爵?)- Your vassal limit is increased by family prestige and the diplomacy skill of the ruler and the spouse of the ruler.由家族威望和统治者及配偶的外交决定- Tribal vassals do not count for vassal limit, unless the liege is also tribal.部落封臣不计除非领主也是部落- The penalty of being over vassal limit is a negative modifier for tax and levies from vassals (ignoring any min modifiers from Crown Authority).超限惩罚为税收及军力负面修正,无视王权- Being over vassal limit will now allow distant vassals to become independent when the liege dies. The number of vassals that get this choice equals how much over vassal limit the liege is.超限领主死亡时封臣允许独立,数量等于超限数- Vassal limit penalties now applies first after new vassals have been held for 60 days.拥有60天后应用VICE ROYALTIES:总督- Vice Royalties are titles that revert back to the liege when the owner dies.总督死亡后头衔回归领主- To be able to grant Vice Royalties, you need to have the correct Vice Royalty laws, unlocked through the legalism technology.需要法律科技到达启用总督法TRIBALS:部落- Instead of Crown Authority, tribals use the Tribal Organization Laws.不适用王权法而是部落组织法- Unreformed pagans will dislike increasing Tribal Organization, whereas other vassals will prefer and vote for increasing Tribal Organization.未改革pagan不倾向增加部落组织而其他(?)封臣倾向增加- A decision can be taken as a tribal in order to adopt Feudalism or to found a Merchant Republic, which can be taken when:部落封建化或共和化需要:- A Tribal Holding have a fully upgraded Hillfort or Market Town.Hillfort(不确定中文)或市场满级(后期?)- The realm have max Tribal Organization.满部落组织- The liege is not an unreformed pagan.领主不为未改革pagan- The Capital Province is coastal (required only for players and the found a Merchant Republic decision)首都临海(共和国)- Vassals in tribal realms with low Tribal Organization can become independent when the liege dies, especially if the Heir has the Weak trait.低部落组织时领主死亡时封臣可独立,特别是继承者有虚弱特性- Tribals can in wartime use a decision to raise event troops in exchange for prestige, which will be disbanded when the current war ends.战争时决议威望换兵,战争结束消失- Non tribals can always for free revoke tribal vassal titles from vassals of a different religion.非部落自由废除异教封臣部落头衔- A liege can not build any holdings in tribal provinces owned by a tribal vassal.部落封臣省份领主无法建设
机翻的醉了。。。
DECADENCE:腐败(不玩穆斯林不翻)TECHNOLOGY:科技- The Short Reign Years effect was moved from Legalism tech to Majesty tech.短暂统治效果从律法转至王权科技- The Demesne Size effect was removed from Legalism tech.领土数量效果从律法去除- The Legalism tech is now used to unlock laws, such as Crown Authority, Vice Royalties, Harsh Vassal Taxation and Max Vassal Levies.律法用于解锁法律,如王权、总督、税收和军力- Doubled all bonuses given by Light Infantry , Heavy Infantry, Cavalry and Siege Equipment technologies.兵种科技加成翻倍- Doubled tech cost penalty for being ahead of time.超前惩罚加倍AI:CONVERTER:转换MODDING:科技可修改性增强,可事件产生自定义头衔(完)
那不是为了大帝国必须得走家族流或者全男爵流
弓箭手踩地刷分战法被限制了...
- Electors in feudal elective that like their liege are now less likely to vote for their liege's pick, but more likely to vote for candidates of the same dynasty as their liege————选举流之死……
家族流的野望,流的末日…成为唯一一个又能封王总督又能封工总督的国家。其实我想问的重点是这些如果都是更新的那么红心之王的专属内容是什么…
只关心会不会影响汉化
总督法万岁!
这次新版感觉挺多东西的,部落系统和新法好评!
- Improvements to the Spain setup for various dates. - Improvements to the India setup for various dates.——这两条是什么意思呢?
就想问一下,有没有修复波斯地区的那个无法修城堡的男爵领的bug我是小尾巴   --来自助手版客户端
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