一款盛大的射击游戏 里面一个模式可以搬运建筑 也可以用扳手敲击六角扳手建筑

现在 我为大家推荐一款游戏_迎园中学吧_百度贴吧
&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&&签到排名:今日本吧第个签到,本吧因你更精彩,明天继续来努力!
本吧签到人数:0成为超级会员,使用一键签到本月漏签0次!成为超级会员,赠送8张补签卡连续签到:天&&累计签到:天超级会员单次开通12个月以上,赠送连续签到卡3张
关注:3,272贴子:
现在 我为大家推荐一款游戏收藏
军团要塞2《军团要塞2》(Team Fortress 2,简称TF2)是由维尔福软件公司开发的一个团队作战型免费在线多人第一人称射击游戏。该游戏是Valve先前《军团要塞》(Team Fortress Classic)的续作,于日以橙盒(The Orange Box)三合一方式在Windows和Xbox 360平台上首次发行。[2]PlayStation 3版紧接着在日发行。[3] TF2后来在日在Windows上发行单行版。TF2在线下载版是由Steam负责,而零售版则由美国艺电发行。该游戏的开发是由罗宾·沃克(Ribin Walker)及约翰·库克(John Cook)所领导,他们两位是1996年给雷神之锤使用的军团要塞模组原始设计师。TF2开发计划早在1998年就已发布,采用Valve的GoldSrc引擎,然而自那时起便经历了种种的设计概念变化。在1999年公开的截图显示,该游戏外观脱离其前代TF设计转而追求更真实更军事化的游戏元素;然而设计在其9年开发期间不断的变化。最终成品采用了深受J. C. 莱安德克(Joseph Christian Leyendecker)、迪恩·康沃尔(Dean Cornwell)及诺曼·洛克威尔(Norman Rockwell)艺术[5] 影响的卡通视觉效果,并由Source引擎所支持。游戏本身围绕在由9种个性独立鲜明职业组成的两组人马,于谍对谍的场景下进行种种模式的战斗。由于有6年游戏开发信息付之阙如或无显著进展,导致该游戏一度被贴上雾件的标签。且还是Wired News年度雾件名单里的常客,与其他业界耻辱并列成受取笑的对象。[6] 随着该游戏的发行,TF2就其游戏图形、[7] 平衡性、[8] 喜剧幽默、[9] 与专为多人游戏设计的完整人物个性[10] 等特色而受到诸多好评及奖项。
「住哪里都是携程」订酒店上携程,全场2折起!携程在手,说走就走!住酒店每间夜送100元酒店消费券,多住多得!折扣更低!优惠更多!
游戏模式游戏的目标随着玩者在进行哪种游戏模式而不同。在抢夺情报箱模式(CTF)中,两支小组的目标是从敌方基地里取得装了情报的公事包运回自己基地,抢公事包的同时得避免对手到自己基地里做同样的事。[18]控制点模式(CP)的游戏目标则更为多样,不过在此模式下目标的共通点是都得占据地图上特定的控制点。[18] 在某些关卡里,对立两组的目标是占领地图上所有控制点。而在某些其他关卡里,一方已占领了所有控制点后,必须再防守一段时间。第三种变化在《Hydro》地图出现,是根据领地而分:每组需要占领对方的还在活跃中的控制点以保障地图上的该区域。而当其中一方完全占领所有区域的控制点时,他们就可以直接攻击对方的基地内的控制点。[18]2008年4月,随“淘金潮”(Gold Rush)地图释出新加入了“弹头车”(Payload,一译酬载、押镖)模式。在弹头车地图里,其中蓝组得护卫运载炸药的弹头车经过一连串的检查点,最后在敌方基地引爆炸弹。而红组则得坚守其岗位以避免弹头车在某段时间内走到头。[19]日随着重装兵更新,又新增了“竞技场模式”(Arena)以及5张附属的地图。竞技场是一种团队死亡竞赛风格的游戏模式,小地图,玩者在其扮演的脚色死亡后无法再生。这种模式下胜利的条件是一方完全歼灭敌军或占据地图的中心据点。[20]2009年5月,在“狙击手 vs. 间谍更新”(Sniper vs. Spy Update)期间,随“管道”(Pipeline)地图释出新加入了“弹头车竞赛”(Payload Race,一译酬载竞赛、押镖竞赛)模式。在弹头车竞赛地图里,两组都得护卫其运载炸药的弹头车经过一连串的检查点,最后在敌方基地引爆炸弹,并且同时坚守其岗位以避免敌方弹头车在某段时间内走到头。[21]2009年8月的更新之中,又新增了“山丘之王模式”(King of the Hill),类似于竞技场,但是玩家可以重生再度加入战斗,获胜条件是占领中央控制点超过三分钟,而在三分钟之内必须防御控制点,以免遭到控制。[22]日,在纵火狂更新,新增了“限时专送模式”(Special Delivery)以及其附属的地图。游戏方式结合了抢夺情报箱模式和弹头车模式。在限时专送地图的抢夺情报箱模式部分中,两支小组都必须到地图上的特定区域抢夺一个装满澳元素(一种本作虚构的特殊类金属元素)的中立情报箱(澳元素箱),并同时阻止对方夺得澳元素箱。而弹头车式部分则呈现于一座移动缓慢的物件(升降梯)。只有身上带着澳元素箱的玩家坐上能令升降梯开始上升。当携带者成功地让升降梯到达终点并且把澳元素放进最终目标处内,携带者所属队伍就获得胜利。[23]日,在曼恩 vs. 机器更新,新增了“曼恩对决机器模式”(Mann vs. Machine,简称:MvM)以及3张附属的地图。在曼恩对决机器地图中,由六个玩家组成队伍,他们必须试图阻止机器人大军把炸弹护送到自家基地中。除了由 AI 控制的敌人和合作抗敌的特色外,本模式还提供了让玩家利用每回合过程中赚取的金钱来升级自己武装或技能的功能。玩家购买的升级效果将会持续到任务结束为止。[24][编辑]职业TF2中玩者可扮演9种职业,可依其职能划分为防守、进攻及支持三种类别。[13] 每种职业至少有三种武器:一把职业独有的主要武器、一把如霰弹枪(以伊萨卡37作为蓝本)或手枪(以瓦尔特PPK/S作为蓝本)的次要武器、以及一把各职业不同的近身格斗用武器。[8] 大部份武器都是采用随机爆击和迷你爆击,亦有一些武器要在特定情况才有爆击、使其他武器有爆击或迷你爆击加成或是没有随机爆击。[编辑]进攻型职业三种进攻型职业是侦查兵、士兵及喷火兵。[编辑]侦查兵(Scout)游戏企划将侦查兵设计得像个讲话连珠炮的快嘴、来自美国麻州南波士顿八兄弟中最年轻的一个,以及是棒球球迷。[25] 他是一种快速、敏捷,并可以进行二段跳的角色,并且拥有双倍推动弹头车、占领控制点的速度以及更大的拾取金钱触发范围(同时可以增加生命值),而缺点是侦查兵并不怎么耐打。装备了把杠杆式双管霰弹枪,另外搭配金属球棒作近战武器。
里面有9个兵种侦查兵(Scout)游戏企划将侦查兵设计得像个讲话连珠炮的快嘴、来自美国麻州南波士顿八兄弟中最年轻的一个,以及是棒球球迷。[25] 他是一种快速、敏捷,并可以进行二段跳的角色,并且拥有双倍推动弹头车、占领控制点的速度以及更大的拾取金钱触发范围(同时可以增加生命值),而缺点是侦查兵并不怎么耐打。装备了把杠杆式双管霰弹枪,另外搭配金属球棒作近战武器。
士兵(Soldier)士兵自称无名氏先生(Mister Jane Doe),设计得像典型的美国军人,但事实上却是没有实际从军经验。[34] 士兵相对于侦查兵而言得较耐打,不过随之而来的是速度较慢。装备了把火箭推进榴弹炮(以RPG-7作为蓝本,在旁有一片突出的金属片和在尾端还有着斗漏型排气口,前后握把用途亦有所改变),可用它来遂行火箭跳跳到更高的战略位置,另外搭配铁铲作近战武器。[8]
喷火兵(Pyro)最后一种进攻性的职业是喷火兵。全身包裹在石棉防火装与毒气面具下,使得他的声音含糊不清,亦使他不会着火。装备了把自制火焰喷射器(由改装过的加油站加油枪、金属管子、软管和煤气瓦斯桶所组成)使对手着火,亦可用来产生压缩气爆将敌人及敌人的飞行武器(例如火箭弹、榴弹)弹开(工程师更新后,所有弹回去的攻击皆会有迷你爆击效果),另外搭配消防斧作近战武器。
爆破兵(Demoman)爆破兵是一位单眼苏格兰腔黑人,本名是塔维许·鲍罗(Tavish DeGroot),酗酒。[45] 配置了一把榴弹发射器(以M79作为蓝本,但新增MGL的连发用途转轮),及一把黏弹发射器。爆破兵可利用手上的装备对敌方战略点提供间接伤害,另外搭配酒瓶作近战武器(酒瓶会在爆击击中目标时破掉,然而这只会造成外观改变而不影响此武器的能力)。[8]
重装兵(Heavy)游戏企划将重装兵设计成典型的俄罗斯人,块头很大并且俄罗斯腔很重,他一直沉迷在他的格林机枪直到要为那把枪命名为止。(以M134“Minigun”作为蓝本,结构是由一个底部的白色大型弹鼓跟两个手把组成,枪口装上大型消焰器)[49]重装兵可比过所有其他职业的损伤,并提供巨大的火力支持,不过因为他体格及其手持格林机枪的关系造成移动速度比士兵更加缓慢,而近战时更是以一双拳头直接攻击(但其好处是可以嘲讽技:指枪以消灭远距离的敌人)。
工程师(Engineer)工程师是防守类的最后一个职业,本名是戴尔·科纳亨尔(Dell Conagher),一位悠哉悠哉且很有智慧的德州乡村佬。[51] 工程师可利用扳手(亦是近战武器)[52] 和建造用途PDA以建立和维修许多建筑物以支持其组员,如用来防守重要据点的步哨防御枪、补给器、以及传送系统,这些防御结构都有三种等级。(例如步哨防御枪,等级一为半自动枪管,等级二为双联格林机枪,等级三为双联格林机枪加上四炮孔火箭推进榴弹炮)[8] 经过其更新后,工程师亦可以将其已经建立的任何一个建筑物打包至工具箱内,扛起后搬运至新位置和以两倍速度重新部属,并且保留建筑物打包前的等级。
医疗兵(Medic)医疗兵是来自德国斯图加特的医生,不过不怎么遵守什么人都救的医生誓言,[54]更曾经因病人的骨头都不见了而丢了其医师执照。[55]他除了负责确保其队友还可蹦蹦跳跳,亦具有自我回复能力。医疗兵依其职业装备了一台依靠背后的医疗枪背包充电的“医疗枪”以治疗队友,且在医疗枪充电量达到100℅时可让自身及队友暂时无敌,另外搭配注射枪(一把用气体将针头射出的枪)作远战武器及骨锯作近战武器
狙击手(Sniper)狙击手是一名讨人喜欢的澳洲人,本名是蒙帝先生(Mr.Mundy),他喜欢他的工作,[57] 装备一把充电式雷射瞄准狙击步枪(以雷明登700作为蓝本)可从大老远地方攻击敌人(但必需爆头才有爆击),以及一把冲锋枪(以毛瑟C96作为蓝本)作支持武器和喀尔克大弯刀作为近战武器。[8]
间谍(Spy)支持类的最后职业是间谍,是个有低沉嘶哑的嗓音、在“拜见同袍”系列中可以观察到他是个法国人、喜欢抽烟的角色。他除了左轮手枪(有多种不同外型的左轮手枪,初期型以柯尔特蟒蛇左轮手枪作为蓝本)的标准配置外,还装备了许多匿踪装置,诸如利用隐形力场使敌方看不见自己的暂时隐形用手表、可轻易地破坏工程师防御结构的电子破坏器、以及利用伪装用工具伪装成其他职业的能力。间谍亦可以看到敌人的名字和生命值这类有用的信息。间谍亦可利用其配置的近战武器(刀子,最基本的是蝴蝶刀)进行背刺,具一击必杀效果(另外可使用嘲讽技:击剑,前两次挥击并非必杀,但最后的刺击却具必杀效果)。[8]显示▼
在2011年,中国迅雷推出一款名为大冲锋的游戏,而许多有玩军团要塞2的人都指出这款游戏是抄袭军团要塞2,因为在里面的界面、职业、武器以及地图都与军团要塞2相似,还不仅仅如此,在百度贴吧上,有部份爱好大冲锋的玩家,称军团要塞2是抄袭大冲锋的游戏,但军团要塞2的玩家也对大冲锋玩家的论点进行了反驳。迅雷的官网上称大冲锋是**来自EA、Ubi Soft、Sony 、Blizzard的精英程序、策划、设计人员共同创作的一款“能够改变中国FPS游戏市场”的大作,但是现在亦有全世界的军团要塞2的玩家对其产生了质疑。有玩家对来自大冲锋的贴图画质进行了测评,发现其画质是1998年发行游戏半条命系列模组就可以达到的480P分辨率,尽是对模组平滑处理了而已。
下面发几个视频
侦察兵专访 [中文字幕高清版] TF2-Meet The Scout [HD]
军团要塞2》狙击手专访 [中文字幕高清版] TF2-Meet The Sinper [HD]
《军团要塞2》间谍专访 [中文字幕高清版] TF2-Meet The Spy [HD]
这才是工程师
以上 转自百度已以及军团要塞吧和维基百科 想了解自行维基
神一样的SPY
你在说什么。
登录百度帐号推荐应用
为兴趣而生,贴吧更懂你。或手部安全保护―艾法工程 2015_图文_百度文库
两大类热门资源免费畅读
续费一年阅读会员,立省24元!
手部安全保护―艾法工程 2015
上传于||文档简介
&&重​工​行​业​施​工​人​员​手​部​保​护​安​全​培​训
阅读已结束,如果下载本文需要使用2下载券
想免费下载本文?
定制HR最喜欢的简历
下载文档到电脑,查找使用更方便
还剩47页未读,继续阅读
定制HR最喜欢的简历
你可能喜欢查看: 272676|回复: 222
[已过期MOD]
独立Mod发布
BuildCraft
6.0.18/6.1.2
1.7.10&1.7.2&1.6.4&1.6.2&
依赖于预先设置的字段语言&
与多人游戏兼容性:
服务端也需要安装才兼容&
拖入mods文件夹(需要API支持)&
您尚未登录,立即登录享受更好的浏览体验!
才可以下载或查看,没有帐号?
本帖最后由
10:28 编辑
& & & & & & & & & & & & & & & &
BuildCraft(以下简称BC)是一个老牌的科技类mod,几乎现在所有的科技类整合包都装有BuildCraft。也可见它的名声了。
目前BC已经到第六代了,之前五代For1.7.10的也有,不过我不会再搬运了。
BC兼容绝大多数的科技mod或其他非科技的mod,神秘时代就是一个例子。
mod的汉化是由 hendyzone维护的,有人反映他翻译得不准确,我就不修正了,等他自己修正吧。
旧版本搬运贴
以下内容来源:
1.翻译得来。
2.的相应介绍。
主要翻译WIKI,2点只是弥补WIKI上介绍不全的部分。
工具和材料(Tools and Materials)
齿轮(Gears)
木制齿轮(Wooden Gear)
& & & & & & & & & & & & & & & &
木制齿轮是由木棍制造而成的材料。主要用于制作红石引擎等建筑MOD设备。
圆石齿轮(Cobblestone Gear)
& & & & & & & & & & & & & & & &
圆石齿轮是由木制齿轮与圆石升级而成的材料。主要用于制作蒸汽引擎等建筑MOD设备。
铁质齿轮(Iron Gear)
& & & & & & & & & & & & & & & &
铁质齿轮是由石制齿轮与铁锭升级而成的材料。主要用于制作石油引擎等建筑MOD设备。
金质齿轮(Golden Gear)
& & & & & & & & & & & & & & & &
金制齿轮是由铁制齿轮与金锭升级而成的材料。主要用于制作填充机等建筑MOD设备。
钻石齿轮(Diamond Gear)
& & & & & & & & & & & & & & & &
钻石齿轮是由金制齿轮与钻石升级而成的材料。主要用于制作采石场、建造机等建筑MOD设备。
齿轮是很多BC机械合成的必备品,基础的齿轮是用4个木棍做成的。然后依次升级到圆石齿轮、铁质齿轮、金质齿轮、钻石齿轮。制作钻石齿轮一共要消耗4个木棍,4个圆石,四个铁锭,四个金锭,四个钻石。造价相对昂贵。
扳手(Wrench)
& & & & & & & & & & & & & & & &
扳手可以改变BC机器/木管输入输出端/引擎的朝向。
这个物品还可以改变箱子、熔炉、台阶和其他可旋转方块的朝向。
管道密封材料(Sealant)
& & & & & & & & & & & & & & & &
管道密封材料是必须的,以提供管道来传输液体的能力。制作密封材料需要仙人掌绿。
管道密封材料用于与普通的物品传输管道合成能传输液体的防水管道。因为仙人掌只会在沙漠生成,前期不一定能找到沙漠,所以有林业MOD的话,养蜂是一种快速获得防水材料的途径。
管道(Pipes)
物品管道(Item pipes)传输(Transport):
圆石传输管道(Cobblestone Transport Pipe)
& & & & & & & & & & & & & & & &
圆石管道是最常见的一种管道。因为只需要2个圆石和1个玻璃便可以制作出8个,造价也相对比较便宜。
这个管道唯一的特性是:不能与石头管道相连接。除此之外,它可以和其他管道进行连接。
可以把物品放入存储器,接收来自机械的物品。如果一条圆石管道连接了多个不同方向的管道,将会随机进入一条管道。
石头传输管道(Stone Transport Pipe)
& & & & & & & & & & & & & & & &
石头管道非常接近于圆石管道。除了合成方式不同以外,它们只有两点不同。
第一石头管道不能连接到圆石管道,可以制作出更复杂的单向管道组,如图所示。
它比圆石管道做的更好。因为它可以长时间保持物体的传输速度。
大多数管道进入的物体在到达终点时速度减慢了10mbpc,而它只会减慢5mbpc。
使在更长的距离上保持一定的速度。
& & & & & & & & & & & & & & & &
(石头和圆石管道组)
石英传输管道(Quartz Transport Pipe)
& & & & & & & & & & & & & & & &
石英管道类似于圆石和石头管道。不同的是它不能与它们相连接。
而且可以保持在两倍石头管道的速度。
& & & & & & & & & & & & & & & &
(圆石、石头、石英管道)
沙石传输管道(Sandstone Transport Pipe)
& & & & & & & & & & & & & & & &
沙石管道可以连接任意的管道。但是不能连接其他的方块,比如容器。
这可以做出更紧密的管道组。
& & & & & & & & & & & & & & & &
(沙石管道不能与容器连接)
关于合成配方,可以用其他种类的沙石替换。
金质传输管道(Golden Transport Pipe)
& & & & & & & & & & & & & & & &
金质管道可以使物品速度乘4,最高可达200bpc。穿越管道后里面的物品速度将减慢10bpc,除了石头管道,它只会减慢5bpc。
假如你需要一个可以快速传输的管道系统,这将会是非常有用的。
输入/输出(Input/Output):
木制传输管道(Wooden Transport Pipe)
& & & & & & & & & & & & & & & &
1.7.10#6.1.2Additions:[#2007, #2015, #2016, #2018, #2019, #2022] Redstone Flux conversion across the entire mod (asie, SpaceToad, AEnterprise, magik6k, Kubuxu)Mods using the BuildCraft 5 MJ API (such as RailCraft 9.3.3.0 and below) are still supported!This also fixes the severe energy bugs caused when using non-BC MJ engines (Forestry’s, RailCraft’s).[#2007] Add Emerald Power Pipes [asie][#2024] add event to detect and prevent the placement of robots (AEnterprise)[#2014] create events for external research (AEnterprise)[#2011] Quartz Fluid Pipe and Flow Rate Multiplier (RufusStark)[#2001] Rewrite fuel/coolant api for iron engine (Prototik)[#1999] Implement a “list” item (SpaceToad)[#1971] Adjust speed of builder / filler (SpaceToad)[#1544] Composite Blueprints (SpaceToad)new pipe sealant texture (AEnterprise)assembly/refinery recipe removal IMC message support (asie)Bugfixes:[#2042] cannot craft facades in multiplayer (asie)[#2037] Incorrect oil generation code (smariot)[#2034] Buildcraft 6.1 PipeTransportItems.getPossibleMovements error (asie)[#2027] idle lasers using a lot of CPU time (asie)[#2026] Set toolClass of ItemWrench to “wrench” (ShetiPhian)[#2025] few fixes for the eureka system to work (AEnterprise)[#2023] fix game crashing when placing robot without a redstone board installed (AEnterprise)[#2020] fix progressbar in the lasertables (AEnterprise)[#2017] fixes for construction marker (AEnterprise)[#1988] Fixed a crash on dedicated servers with EnumColor (darkevilmac)[#1985] Implement fluid-interacting robots (fluids transporter and pump) (SpaceToad)[#1941] Frames pumped out of a quarry (SpaceToad)[#1896] Redstone engine tweaks (SpaceToad)[#1895] Gates extensions not passed to client (SpaceToad)fixed NPE in WorldProperty (marcin212)miscellanous localization/spelling fixes (asie)
#6.0.18#1982 remove landmark’s levitation. [Prototik]
#1979 fixed crashes with third party mods and facades [tterrag1098]
#1969 fix builder/filler not rendering if player is too far away [ganymedes01]
#1967 fixed US grammar []
#1961 fixed US grammar []
#6.1.1(NEXTGEN PRE ALPHA)-Improve robot functional animations [SpaceToad]
-Add delivery robot [SpaceToad]
-Add crafting robot [SpaceToad]
-Updated logging to log4j2 [Parker8283]
#6.1.0(NEXTGEN PRE ALPHA)-crash when placing a blueprint on the construction maker [ninehous]-more accurate aiming of the lasers [AEnterprise]-interface to select area from map [SpaceToad]-redesigned texture state system [Itaros]-add support for giving items a color when calling injectItem [simon816]-schematic for pipe miss support for sided gates [SpaceToad]-update BC to MC 1.7.10 [adudney]-“Bucher” Robot should be called “Butcher” [SpaceToad]-implement robot butcher [SpaceToad]-implement robot shovelman [SpaceToad]-implement a harvester robot [SpaceToad]-implement robot lifecyle [SpaceToad]-fixed Unix builds [Prototik]-implement a miner robot [SpaceToad]-implement a bomber robot [SpaceToad]-implement a knight robot [SpaceToad]-fix ghost facades from pre-6.0.x worlds [tambry]-implement a builder robot [SpaceToad]-implement a carrier robot [SpaceToad]-fix triggers with parameters [SpaceToad]-implement closing pipe action [SpaceToad]-Split implementation of “energy requested” trigger [SpaceToad]-improve style with generic parametrization [tambry]-support for multiple gates per pipe [Prototik]-use ItemStack sensitive version of hasContainerItem() [tambry]-code cleanup [tambry]-implement a special paper to record a location + side [SpaceToad]-implement a emerald gate [SpaceToad]-update to new version of Forge [tambry]-implement a robot control station [SpaceToad]-implement a robot cutting leaves [SpaceToad]-implement a planter robot [SpaceToad]-improve robots performance and safety [SpaceToad]-implement lumberjack robot [SpaceToad]-implement robot station mutual exclusion [SpaceToad]-Implement robot energy requirements [SpaceToad]-fix builder fluid support [Prototik]-fix transparent facade item texture [Prototik]-make Builder support fluids via containers/pipes [Prototik]-cleanup in recipe code enhancement [SpaceToad]-fixed oil and fuel opacity [tambry]-add advanced integration recipe [Prototik]-INBT serializable for @NetworkData [Prototik]-next impovements of MjAPI [Prototik]-implement a first test framework [SpaceToad]-fix in EntityRobotPicker [viliml]-further enhancements to energy system [Prototik]-add support for transparent facades [Prototik]-really advanced phased facades [Prototik]-minor graphical problems with half activated gates [SpaceToad]-migrate engines / wooden kinesis pipe to new MjAPI [Prototik]-fixes wire flicker when changing redstone output of gates [Humungus]-implement robots [SpaceToad]
#6.0.17-finished port to 1.7.10 [adudney]-fixed laser data not existing in some cases [tambry]-fixed ghost facades from pre-6.0.x worlds [tambry]-prevent a possible crash when rendering a marker [tambry]-parameterization and cleanup! [tambry]-Replace .getAABBPool() and .getWorldVec3Pool() for 1.7.10 compatibility [tambry]-made sure Version IMC message is also sent after init phase enhancement [Dynious]-added Version Checker integration and fixed changelog grabbing feature [Dynious]-fix Floodgates [da3dsous]
1.7.2#6.0.16- massive packet leakage [SpaceToad]- inconsistent pipe connection bans [SandGrainOne]- fix tile marker crash [Prototik]- fix pump crash [Prototik]- energy converter crash [Prototik]- take into account blueprints with no ids [SpaceToad]- fix canFill/canDrain in tanks [Prototik]- Fix possible NPE in FacadeItemRenderer [Prototik]
#6.0.15(BETA)-fixed power distribution [SpaceToad]-fixed wooden engines not powering pipes [SpaceToad]
#6.0.14(BETA)-wooden pipes should be able to interract again with older power machines [SpaceToad]-possible issues with Facades [Prototik]-fix potential NPE in AssemblyTable [Prototik]-fix potential NPE in blueprints bug-minor [Prototik]-fixed minor crashes with blueprints [SpaceToad]-errors when removing blueprint too early from library [SpaceToad]-problems with the blueprint deployer [SpaceToad]- make Converter block works with pipes [Prototik]-“Phased” Facades localization [dmillerw]-fixed various power transmission issues [SpaceToad]
#6.0.13(BETA)
-fix drain method causing dupe glitches [M3gaFr3ak]
-glass should be considered standalone block [SpaceToad]
-remove unnecessary extends for ISidedBatteryProvider [Prototik]
-refinery doesn’t get emptied in blueprints [SpaceToad]
-blueprints don’t remove liquid from pumps [SpaceToad]
-quarries should not remove bedrock [SpaceToad]
-migrate to Forge’s fake player management [SpaceToad]
#6.0.12(BETA)
-improve consistency of schematic API naming [SpaceToad]
-fix crashes when using reflexion with pipes [undergroundminer3]
-fix NPE in Box.extendToEncompass [SpaceToad]
-fix tile marker crashes [SpaceToad]
-support for IO modes in MjAPI enhancement [Prototik]
-fix possible crash while scrolling through facades [SpaceToad]
-improve blueprint behavior when blocks are missing [SpaceToad]
-enhance default behavior of id translation [SpaceToad]
#6.0.11(BETA)
-fixed engines orientation when building [SpaceToad]
-minor tweaks in schematic containing liquid [SpaceToad]
-add kind selection to the MJ Api providers [Prototik]
-add fallback facade loading for support migration from 5.0.x [Prototik]
-add support for sided batteries in MJ API [Prototik]
-fix partial state info glitches in AND gates bug-minor [Prototik]
-fix stacking of blueprints [Prototik]
-extract battery interface into IBatteryObject enhancement [Prototik]
-added possibility of implementing different energy kinds [SpaceToad]
-white-listed blocks for Applied Energetics enhancement [SpaceToad]
-add configuration to allow to remove certain block recipes [SpaceToad]
-draw half of indicator for AND gates when not all triggers active [Prototik]
-fixed inventories in BuildCraft schematics [SpaceToad]
-fix comparator requirements for builder [Prototik]
-fix energy load and save in builders [Prototik]
-update MJ API doc and improve implementation [Prototik]
-fix server crash while drop items in stripes pipe [Prototik]
-disable/enable page buttons in blueprint library enhancement [tambry]
-fix GuiBlueprintLibrary.java style error [ninehous]
-fix redstone lamp deleted by builder [SpaceToad]
-enable/disable delete button in library [tambry]
-fix blueprints not being uploaded when shift-clicked [tambry]
-removed handling of custom items in TravelingItem [SpaceToad]
-removed tallgrass recording in blueprints [SpaceToad]
-implement On/Off actions for all tables enhancement [Prototik]
-using XDG for retrieving downloads dir on Linux/Mac [Prototik]
-dont’ break other mods’ gui s when holding a pipe [undergroundminer3]
-quarry arm sides using wrong textures [SpaceToad]
#6.0.10(BETA)
-fix server crash when dropping objects [SpaceToad]
-allow architect GUI textbox to receive repetitive keys [tambry]
-focus textfield when opening architect GUI [tambry]
-make some blueprint library slots output slots enhancement [tambry]
-temporary re-install old architect graphics [SpaceToad]
-added library blueprint folders and allow configuration [SpaceToad]
-change visibility for the things in TravelingItem [Prototik]
-localize update messages [Prototik]
-use regular textbox for architect and more flexible naming [SpaceToad]
-architect doesn’t store any air blocks [SpaceToad]
-fix average power consumption computation [Prototik]
-fix library eating stacked blueprints [SpaceToad]
-reactivating version check messages [SpaceToad]
-architect output is not writable anymore [tambry]
(-ignore some Eclipse preferences [tambry])
(-fixed a typo [tambry])
-fixed crash when building a blueprint with missing blocks [SpaceToad]
-fixed starting position for builder [SpaceToad]
-inconsistent pipe connection bans [SandGrainOne]
#6.0.9(BETA)
-make blocking gate triggers by plugs enhancement [Prototik]
-make all blank blueprints and templates stack to 16 enhancement [tambry]
-fix rendering of blueprints and templates in player hands [tambry]
-fixed laser dot created when placing a laser [tambry]
-improved code style checker [jk-5]
-fix for the blueprint deployer [AEnterprise]
-improved auto style checks with travis [jk-5]
-implemented convertors between the old and new energy APIs [Prototik]
-fixed pumps [Prototik]
-itegrated auto style checks with travis [Prototik]
-enable style check in gradle [Prototik]
-improved gradle build when no localisation installed [anti344]
-architect options are now localized [SpaceToad]
#6.0.8(BETA)
-fix facade saving in worlds [SpaceToad]
-reorganization of creative tabs [Prototik]
-support splash potion and other objects in stripe pipes [SpaceToad]
-added a blueprint expander for modders in the API [SpaceToad]
-fix direction for dropped items bug-minor [Prototik]
-fix errors when recording grass in blueprints [SpaceToad]
-fix location of block placement by stripe pipes [SpaceToad]
-removed final on TravelingItem class [SpaceToad]
-add MjAPI.getEnergyStored()/maxCapacity() [Prototik]
-added possibility to require specific energy in schematics [SpaceToad]
-implemented and enforced common coding standard [SpaceToad]
-enhancements to stripe pipe, support shears, arrows and buckets [Prototik]
-fixed building ordering for sand and gravel [SpaceToad]
-fixed building ordering for liquid [SpaceToad]
-added work-related integration table triggers [Prototik]
-fixed iron pipes directing to void inventories [Prototik]
-fixed building post-processing [SpaceToad]
-fixed builder state load with paths [SpaceToad]
-split api in a separate folder to check API build consistency [Prototik]
-fixed builder trying to build outside of world limits [SpaceToad]
-fixed redstone building [SpaceToad]
-pipes are now building with other standalone blocks [SpaceToad]
-builder save now works for filler and quarry [SpaceToad]
-add ways to register explicit support for blocks / items in blueprints [SpaceToad]
-builders now loose their power if not used for some time [SpaceToad]
-moved all classes to the new energy framework [SpaceToad]
-fixed quarry algorithms and network synchronization [SpaceToad]
-stripe pipes are now more expensive [SpaceToad]
-vertical paths now build properly [SpaceToad]
-schematics can now block blueprints creation [SpaceToad]
-improved soft block detection [anti344]
-added IMC support for adding assembly and refinery recipes [anti344]
-added first buildcraft achievements and achievement page [AEnterprise]
-achievement system enhancement [AEnterprise]
#6.0.7(BETA)
-Allow oil generation on more biome, with possible configuration [CrustyJew]
-Added protection in case of world corruption [Robin4002]
-Removed minor buildnumber [AbrarSyed]
-Fixed fluid pipe crashing world [anti344]
-Biome Ids are auto assigned [fabricator77]
-Fix crash in BiomeInitializer when used in non standard WorldTypes [fabricator77]
-Fix flood gates when creating finite liquids [Thutmose]
-Tranceparency is not rendered correctly on facades [Cisien]
-implemented Phased/Advanced [dmillerw]
-fixed quarry arm building [SpaceToad]
-fixed stalling graphic [SpaceToad]
-fixed quarry dropping frames [SpaceToad]
-fixed laser animation [SpaceToad]
-fixed various fillers [SpaceToad]
-fixed NPE in energy API [AlexIIL]
-builders now save their destroying items [SpaceToad]
-builders properly clear out location of flowing water [SpaceToad]
-fixed building sequence for the builder [SpaceToad]
-fix support for bed in blueprints bug-minor [SpaceToad]
-removed innerclass references in API [SpaceToad]
-blueprint library now properly support templates [SpaceToad]
-fix server crash bug-major [robin4002]
-added NextGen achievements [TXX59]
-added creative engines [dmillerw]
-fixed cylinder filler crash [SpaceToad]
-implemented first elements of new graphic blocks [dmillerw]
-implemented bucket emptying in survival [SpaceToad]
-fix horizon filler pattern [SpaceToad]
-fix support for cactus in blueprint [SpaceToad]
-fix top of doors not properly cleared [SpaceToad]
-fix support for trip wire, skull, anvil and ender chests [SpaceToad]
-builder now save the items in process of being built [SpaceToad]
-architect now allows to cancel clearing out air blocks [SpaceToad]
6.0.6(NEXTGEN PRE ALPHA)
-fixed latest forge load crash (EXTER7)-fixed rendering of partially transparent facades enhancement (dmillerw)-improved box selection for engines and lasers (anti344)-fixed pipe transparency bug (dmillerw)
6.0.5(NEXTGEN PRE ALPHA)-block breaking takes different energy depending on hardness-fixed item id translation for inventories-fixed quarry-fixed ore behavior in builder, now recorded as stone-builder now accepts items coming from pipes-fixed achitect UI when not connected-fixed blueprint names in SMP-builders now consume items in survival-non-replaceable blocks aren’t replaced by builder anymore-building animation has been changed
6.0.4(NEXTGEN PRE ALPHA)-inventories are now properly processed in blueprints-added blueprints recording options, rotation and “simple” blueprints-fixed handling of corps and land in blueprints-fixed engine direction when building blueprints-pipes are emptied when recorded by blueprints-fixed doors in blueprints-added support for entities in blueprints, such as frames or minecarts
5.0.4(BETA)-Fix fluid icon ‘compressing’ (anti344)-Fix pipe middle-button pick (anti344)-Fix quarry chasing water (AEnterprise)-Restore bucket handler so empty buckets fill correctly (fabricator77)-Fix oil worldgen for stone-like blocks (CovertJaguar)-Fix flowing lava matching (CovertJaguar)
6.0.3(NEXTGEN PRE ALPHA)-added support for fire blocks in blueprints-fixed some crashes when using the builder-added protection against certain categories of world corruption, related to wrong tiles-added support for comparator in blueprints-added support for hopper in blueprints-added support for rails in blueprints-added support for direction pipe actions in blueprints-(re)fixed the filler. Note that the filler doesn’t use items provided yet, but creates bricks. To be fixed in the next release.-added support for flowing water in blueprints-added support for portals in blueprints-finished the re-implementation of the stripes pipe
6.0.2(NEXTGEN PRE ALPHA)-Inventories are now properly processed by blueprints, keeping their contents and adding these in requirements-Fixed wooden buttons-Fixed stairs handling-Fixed filler-Re-implemented path markers-Re-implemented templates
6.0.1(NEXTGEN PRE ALPHA)-builders requirements now show properly in the builder (but are ineffective)-large blueprint take much less memory-library actions (next, prev, delete) now work properly-wood rotation is now fixed-large blueprint take much less time to process-nameless blueprints don’t crash anymore.
6.0.0(NEXTGEN PRE ALPHA)-empty
5.0.3(BETA)-added support for more facades and implemented blacklist [Cisien]-gates crashing on servers [Cisien]-oil prevents village generation [fabricator77]-incorrect name for lasers [Cisien]-pipes shouldn’t drop facades or plugs in creative mods [SpaceToad]
5.0.2(BETA)-facades crash when loading with some mods like Mo’s creatures [SpaceToad]-can’t place a BuildCraft block on servers [SpaceToad]
5.0.1(BETA)-fixed facade names depending on their contents [viliml]-moved BuildCraft builds to gradle [AbrarSyed]-fixed bugs with facades in conjunction with some mods such as Mo’s Creatures [SpaceToad]-moved to an updated language asset structure [robin4002]-fixed problems related to graphical particles in oil [SpaceToad]-force new biome id [SpaceToad]-fixed crashes with filler [SpaceToad]-fixed text problems with gates and extensions [robin4002]
5.0.0(BETA)-empty
<font color="#ff.X
- New: Iron Fluid Pipes now get orientation triggers as well. (Speiger)
- Fix: Engines no longer drop double the items. (CovertJaguar)
- Fix: Filler Pattern selection is less derpy. (CovertJaguar)
- Fix: Desert Oil Biome should decorate. (CovertJaguar)
- Fix: Advanced Crafting Table now properly supports custom IRecipes with variable outputs. (CovertJaguar)
- Fix: Gold and Void Item Pipes work properly again. (SandGrainOne)
- New: Added Emzuli Pipe, a Gate controlled Extraction Pipe. (SandGrainOne/CovertJaguar)
- Change: Fillers no longer have a “crafting” grid, and can be controlled via Gates. (CovertJaguar)
- Change: Oil Springs produce 4x as much Oil as before. (CovertJaguar)
- Change: Pumps can be disabled by applying a Redstone signal. (CovertJaguar)
- Change: Allow draining of Fuel from Combustion Engines. (CovertJaguar)
- Change: Renamed Lapis Pipe to Lazuli Pipe. (CovertJaguar)
- Fix: Register all remaining Items properly with FML so that they will survive a 1.6-&1.7 world upgrade. (CovertJaguar)
- Fix: Players can now see pipes placed by other players. (CovertJaguar)
- Fix: Block Harvesting now calls the appropriate new Forge Events. (DemoXin)
- Fix: Fixed Oil and Fuel Fluid localizations. (CovertJaguar)
- Fix: Diazuli Pipe should now better handle overflow situations similar to how the Diamond Pipe works. (CovertJaguar)
- API: Added API package and dependency information for new FML features. Should reduce API conflicts going forward. (cpw)
- API: Rewrote Filler Pattern API. (CovertJaguar)
- API: Added a new function to the Assembly Table recipe API that supports the Ore Dictionary. (taelnia/CovertJaguar)
- API: Moved ILaserTarget to the API so that addons can now create blocks that accept power from Lasers. (CovertJaguar)
- Change: Filtered Buffer Triggers can now be applied to any inventory. (CovertJaguar)
- Fix: Fix tiny derp that was causing massive net spam and chunk rerenders on pipes with plugs. (Player/CovertJaguar)
- Fix: Optimize Pipe World Renderer to render less faces. (Player)
- New: Massive rework of Pipe/Player interactions with improvements to selection, Gate/Wire/Facade/Plug placement and removal, Facade rendering and more. (CovertJaguar)
- New: Added config options for fluid fuel values. (CovertJaguar)
- Change: Move Gate/Wire rending to the Pipe TESR, should improve fps when lots of Gates are used. (CovertJaguar)
- Change: Reduce burn time of fluid fuels. (Player)
- Change: Fuel/Oil explode if placed in the Nether. (CovertJaguar)
- Fix: Fix version check so it isn’t giving wrong results. (CovertJaguar)
- Fix: Add missing zero to Wooden Engine pump speed. (CovertJaguar)
- Fix: Increase Gate response time. (CovertJaguar)
- New: Added Iron Kinesis Pipe. (CovertJaguar)
- New: Added Non-Round Robin mode to Emerald Item Pipe. (Flow86)
- New: Pipes have tool tips now. (CovertJaguar)
- New: Added config option for update check (Prototik)
- New: Added config option for Oil Well proclivity. (sadris)
- New: Added config options for various Quarry/Mining Well tweaks/nerfs. (CovertJaguar)
- New: Added config option for Colorblind mode. (Krapht)
- Change: Reworked Combustion Engine heat mechanics. (CovertJaguar)
- Fix: Fixed Quarries in the Nether (cpw)
- Fix: Autarchic Gate single pulses are now more reliable. (cpw)
- Fix: Laser’s hadWork trigger should work correctly now. (CovertJaguar)
- Fix: Refineries no longer forget their filters. (CovertJaguar)
- Fix: Pumps can now pump Oil out of Oceans again. (CovertJaguar)
- And: Various other small fixes/tweaks.
- Changed: Pump will not remove water blocks if more than 9 blocks of water are available to improve performance. (CovertJaguar)
- Changed: Refinery filters are now autoset by the first fluid inserted. They can be reset with wrench + shift-click. (CovertJaguar)
- Changed: Power perdition on lasers halved. (CovertJaguar)
- Changed: Transport pipes will not connect to sides without inventory access anymore. (ganymedes01)
- Bugfix: Fix several issues related to setting doDaylightCycle=false. (Krapht)
- Bugfix: Tweak to pipe rendering. (IteMeElConquistador)
- Bugfix: Additional NPE check on pumps. (SandGrainOne)
- Bugfix: Power tweaks. (Flow86, CovertJaguar)
- Bugfix: Added flood gate recipe. (CovertJaguar)
- Bugfix: Localization for assembly table. (enkunkun)
- Bugfix: Minor tweaks and bugfixes to wrenches, pipe rendering, fluid icons. (CovertJaguar)
- Bugfix: Fixed a critical issue with the safetime tracker. (CovertJaguar)
- Bugfix: Fixed a dupe glitch in the automatic work bench. (CovertJaguar)
- Updated: Newer Forge, fluid system and Minecraft 1.6.2. (CovertJaguar)
- Added: Lapis Transport Pipe. Can colour-mark items passing through it. (CovertJaguar)
- Added: Daizuli Transport Pipe. Acts similar to an iron pipe for colour-marked transport items. (CovertJaguar)
- Added: Flood Gate. A reverse pump. (CovertJaguar)
- Bugfixes: Several. (Several Contributors)
- API: Improved and streamlined all APIs related to pipes and pipe connections. (CovertJaguar)
请注意,本贴只保留最新版本的下载地址,如需旧版本请去原帖地址下载。
Minecraft 1.6.2
Minecraft 1.6.4
Minecraft 1.7.2
Minecraft 1.7.10
最新稳定版
最新开发版
这几天帖子会大改,如影响观看帖子,敬请原谅。
自6.1.2起,BuildCraft将弃用MJ改用RF
很棒的作品!
楼主你太帅了~
Mcbbs有你更精彩~
很棒的作品!
很棒的作品!
楼主你太帅了~
Mcbbs有你更精彩~
很棒的作品!
Mcbbs有你更精彩~
改用RF是什么节奏....
Mcbbs有你更精彩~
Mcbbs有你更精彩~
Mcbbs有你更精彩~
Mcbbs有你更精彩~
很棒的作品!
楼主你太帅了~
很棒的作品!
很棒的作品!
帖子永久地址:&<button type="submit" class="pn" onclick="setCopy('[1.6.2-1.7.10][SSP/SMP][永久更新]BuildCraft建筑[10月22日更新6.1.2]\nhttp://www.mcbbs.net/thread--1.html', '帖子地址已经复制到剪贴板您可以用快捷键 Ctrl + V 粘贴到 QQ、MSN 里。')">推荐给好友Minecraft中文论坛 - 论坛版权1、本主题所有言论和图片纯属会员个人意见,与本论坛立场无关
2、本站所有主题由该帖子作者发表,该帖子作者享有帖子相关版权
3、其他单位或个人使用、转载或引用本文时必须同时征得该帖子作者的同意
4、帖子作者须承担一切因本文发表而直接或间接导致的民事或刑事法律责任
5、本帖若有内容转载自其它媒体,不代表本站赞同其观点和对其真实性负责
6、如本帖侵犯到任何版权问题,请立即告知本站,本站将及时予以删除并致以最深的歉意
7、管理员和版主有权不事先通知发贴者而删除本文
顶{:10_512:}
请问···
能传授给我如何死盯着MOD的技能吗···
我所有盯着的MOD都被人家搬运了TAT
要从新的Mod下手。
我想想,有很多的= =
但是一般我都不搬运...&
http://www./threads/1210470-A-Guide-to-Modding-Minecraft
我一般只盯这。。&
很好,客户端又有的加MOD了..
yeyaowei 发表于
请问···
能传授给我如何死盯着MOD的技能吗···
我所有盯着的MOD都被人家搬运了TAT
我一般只盯这。。
mc到底有多少mod.
你会做就是无限&
看来LZ不会用矿井啊!
经测试,这个mod似乎与中世纪村庄的mod不兼容
很不错啊!支持了!
1.6的BuildCraft终于出了
装不上呀,forge都装了,BC装上打不开了!唉从1.1的BC玩儿到1.5 1.6居然打不开!
与中世纪村庄的mod不兼容&
怎么在官网无法看到..
沉了,我自己顶下
翻译的好怪!
顶了,谢谢楼主。
版权所有 不得转载 &
本网站图文非经原创作者同意不得转载或公开传播}

我要回帖

更多关于 德式敲击梅花扳手 的文章

更多推荐

版权声明:文章内容来源于网络,版权归原作者所有,如有侵权请点击这里与我们联系,我们将及时删除。

点击添加站长微信